Analysis of what is happening in the industry: intellectual property, contracts, licences, esports and artificial intelligence. No empty headlines, sources in plain sight.
Your edge is not the code, it is how your team works. What the Spanish Trade Secrets Act protects, what always fails, and how to handle freelancers and exits.
How to know what your video game really earns: what the publisher must report, what the law has required since 2022 and the clauses your contract needs.
Spain's Supreme Court holds EA liable for using FUT DRAFT as the name of a game mode. What it means for your studio and how to clear a sign before the build.
Do you own what you generate with AI? What Spanish law requires, what a German court has just ruled and how to prove there was human creative input.
From June 2026 loot boxes carry an automatic PEGI 16 and battle passes PEGI 12. What changes for your video game and how it affects monetisation.
The Pokédex, the bestiary, the codex: what the law protects in your game's databases, when the sui generis right applies and why sometimes it does not.
Parental controls, age verification, moderation and loot boxes: what is required today of a studio with underage players and what the new Spanish law adds.
Since July 2026 you can register characters, interfaces and animations as EU designs. What to protect, how, and why to do it before the trailer.
When the servers shut down, what is left? What you really buy when you pay for a video game, what consumer law says and what the studio must disclose.
Spain's AI bill is before Parliament and the EU AI Act already applies. What a game studio must do: player notices, deepfakes and penalties.
Can you sell a video game built on open source code? What each licence (MIT, Apache, GPL) allows, who owns the code and the risks you take on.
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