DEV LOG · ARCHIVE

Video game law, explained.

Analysis of what is happening in the industry: intellectual property, contracts, licences, esports and artificial intelligence. No empty headlines, sources in plain sight.

Intellectual property

Can a studio protect the way it works internally?

Your edge is not the code, it is how your team works. What the Spanish Trade Secrets Act protects, what always fails, and how to handle freelancers and exits.

Contracts

How can you know for certain how much your video game earns?

How to know what your video game really earns: what the publisher must report, what the law has required since 2022 and the clauses your contract needs.

Intellectual property

Can I integrate any trade mark into the code of my video game?

Spain's Supreme Court holds EA liable for using FUT DRAFT as the name of a game mode. What it means for your studio and how to clear a sign before the build.

Intellectual property

Am I the author of content I generate with artificial intelligence?

Do you own what you generate with AI? What Spanish law requires, what a German court has just ruled and how to prove there was human creative input.

Consumer & contracts

The new PEGI criteria: loot boxes now raise the age rating

From June 2026 loot boxes carry an automatic PEGI 16 and battle passes PEGI 12. What changes for your video game and how it affects monetisation.

Intellectual property

Video game databases: what they are and when they can be protected

The Pokédex, the bestiary, the codex: what the law protects in your game's databases, when the sui generis right applies and why sometimes it does not.

Data protection

Protecting minors in video games: what your studio must do today

Parental controls, age verification, moderation and loot boxes: what is required today of a studio with underage players and what the new Spanish law adds.

Intellectual property

Characters, interfaces and animations: protecting your video game with the European Union design

Since July 2026 you can register characters, interfaces and animations as EU designs. What to protect, how, and why to do it before the trailer.

Consumer & contracts

What rights do you have over the video games you buy online?

When the servers shut down, what is left? What you really buy when you pay for a video game, what consumer law says and what the studio must disclose.

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Artificial intelligence

Artificial intelligence law in Spain: what changes for your game studio

Spain's AI bill is before Parliament and the EU AI Act already applies. What a game studio must do: player notices, deepfakes and penalties.

Intellectual property

Can I sell a video game built with open source code?

Can you sell a video game built on open source code? What each licence (MIT, Apache, GPL) allows, who owns the code and the risks you take on.

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