Intellectual property and trade mark registration for video games
A video game is not one work: it is a bundle of works that travel down different legal routes.
Code is not protected in the same way as the soundtrack, nor a trade mark in the same way as a character. The job is not to register for the sake of registering, but to draw up a map of ownership (which asset, whose, since when and evidenced by which document) that holds up the day you have to enforce it. That same map is the first thing a publisher reviews in due diligence and the first thing an investor asks for before putting money in, so getting it in order early is rarely time wasted.
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- National, European Union and international trade mark registration
- Copyright over art, music, lore and narrative
- Protection of the code, the engine and in-house tools
- Chain of ownership as regards freelancers and external collaborators
- Trade secrets and know-how
- Action against copies, clones and unauthorised uses