INVENTORY · SERVICES

Legal counsel for video game studios.

A firm specialising in intellectual property and video games. We advise studios, publishers and creators from incorporation all the way to the hearing room (and that last part is not something everyone does).

01

Intellectual property and trade mark registration for video games

FILING

A video game is not one work: it is a bundle of works that travel down different legal routes.

Code is not protected in the same way as the soundtrack, nor a trade mark in the same way as a character. The job is not to register for the sake of registering, but to draw up a map of ownership (which asset, whose, since when and evidenced by which document) that holds up the day you have to enforce it. That same map is the first thing a publisher reviews in due diligence and the first thing an investor asks for before putting money in, so getting it in order early is rarely time wasted.

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  • National, European Union and international trade mark registration
  • Copyright over art, music, lore and narrative
  • Protection of the code, the engine and in-house tools
  • Chain of ownership as regards freelancers and external collaborators
  • Trade secrets and know-how
  • Action against copies, clones and unauthorised uses
02

Publishing, co-development and licensing contracts

Most of the contracts that reach a studio are drafted by the other side and written from their position.

That does not make them unacceptable, but it does mean reading them backwards: what happens if the game slips, if the publisher is acquired, if the project is cancelled halfway, or if sales never cover the advance. We work in both directions: we draft the agreements the studio needs in order to operate and we review the ones it receives before signing, separating what is standard in the sector, what is negotiable and what you should not sign as it stands.

CONTRACTS
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  • Publishing and distribution agreements
  • Co-development and co-production
  • Licensing and assignment of rights (third-party IP, engines, middleware)
  • Freelancers, work for hire and external collaborators
  • Non-disclosure agreements (NDA) and letters of intent
  • Localisation, porting and console release
  • Employment contracts for the team
03

Negotiating deals with publishers and investors

THE TABLE

The contract is the document; the negotiation is what decides what that document says.

Here we come into the process, not just the paperwork. We prepare your position with you (which points are non-negotiable, which can be given up and in exchange for what, and where the line is beyond which the deal stops making economic sense), we take part in the conversations if you want us in the room, and we close by checking that the final version reflects what was agreed and not a wording that merely resembles it.

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  • Term sheets and letters of intent
  • Revenue share, advances and recoupment
  • Creative control and decision rights
  • Milestones, deliverables and penalties
  • Reversion of rights and exit clauses
  • Exclusivity, platforms and territories
  • Due diligence on third-party IP
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04

Incorporating studios, shareholders agreements and onboarding investors

Two people making a game together already have a split, even if they have never written it down.

The only question is whether they choose it or the law applies one by default. We step in from incorporation through to bringing investors on board, with one constant criterion: the structure has to support the studio’s growth, not make it more expensive.

PARTNERS
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  • Incorporation and articles of association
  • Shareholders agreement and vesting
  • Contributing the intellectual property to the company
  • Capital increases and onboarding investors
  • Incentive plans and phantom shares for the team
  • Shareholder exits and restructurings
05

Litigation over plagiarism, intellectual property and breach of contract

COURTROOM

Not every firm advising on video games ever sets foot in a courtroom. We do.

The difference is practical: when the other side knows the matter may end up before a judge, the earlier stage plays out differently. Before suing we run the full assessment (procedural route, available evidence, realistic timescales, cost and expected recovery) and give it to you in writing, including when the conclusion is that litigating is not worth it. And if it is worth it, we carry the case to the end, not just to the defence.

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  • Intellectual property infringement and plagiarism
  • Breach and termination of contracts
  • Recovery of unpaid invoices and royalties
  • Defence against third-party claims and abusive takedowns
  • Interim injunctions and pre-action notices
06

Ongoing legal counsel

ALWAYS

The studio’s outsourced legal department.

Availability for day-to-day questions and periodic review of the contractual documentation. It includes drafting and maintaining the legal texts on your website and online store (legal notice, privacy policy, cookie policy and terms of sale), which are mandatory and tend to fall out of date just before somebody looks at them.

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  • Day-to-day questions with ongoing availability
  • Periodic review of contracts and documentation
  • Legal texts for website and store: legal notice, privacy, cookies, terms of sale and EULA
  • GDPR and the Spanish Data Protection Act applied to a digital product
  • Processing of minors’ data and age verification
  • Extended cover in civil, commercial and employment matters
DO YOU COMPETE OR BROADCAST?

This is not everything we do

Clubs, professional players and content creators

If you came looking for advice on an esports club, a professional player contract or a sponsorship deal as a streamer, that side has a page of its own: we are also lawyer.

Not sure which box your case fits into? Tell us anyway.

▶ Book your free consultation